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Compendium
Welcome to the land of Ourania - a place of beastly magic, history and subterfuge recently marred by war and grief. We are a fantasy-driven Canine and Equine play-by-post roleplay game for mature members ages 16 and up, with an emphasis on heavy lore and customizable magics. This compendium is designed to assist in learning all about the site's game mechanics, history, member expectations and more. Before you register an account with us, we urge you to read through the links below over an appropriate period of time in order to get a firm grasp of what we do and how we do it. If at any point in time you have questions, be sure to ask in our Discord. Ourania awaits you!
Kingdom Creation is OPEN and there are 3 slots available.


Kingdoms within Ourania date back ages, but with the wake of the War just behind us, no Kingdom currently stands. Those that existed have crumbled beneath the weight of impending doom, and as the Rift exploded into existence and sent all inhabitants skyward or scattering, all sense of reigning kings and queens exploded with it. As the dust settles and some semblance of normalcy begins to filter back into the lands along with the inhabitants, it will be up to those picking up the pieces to choose where and when to establish new Kingdoms.



Kingdom Rules

To begin, no more than three (3) Kingdoms will be allowed to exist at any point in time together in order to foster activity and to keep Kingdoms themselves from being spread too thin or falling on the wayside. As Ourania grows in both story and membership, additional Kingdom slots will be made available for new Kingdoms to be created and established. No Kingdom can exist without an active and involved monarchy, so all leaders and their council will be subject to frequent Activity Checks and various other requirements to showcase their dedication to the role. Should a monarchy fall inactive and with it the Kingdom, FATE will intervene and dissolve it to make room for another more worthy subject.


Kingdom Creation

A Kingdom cannot be established without a force to back it, and that means Leadership and Followers. Before a Kingdom can be claimed and created, the following criteria must be met in-character:

1. The Monarchy has been established. This means a ruling pair (King/Queen, King/King, Queen/Queen) or a single ruler has been elected and chosen. They must be Adults having reached Immortal phase.
2. Two council positions have been filled: these would include a Second in Command, a Prince or Princess, or advisory role.
3. A total of four (4) other creatures have pledged themselves to the Kingdom's cause as loyalists or followers.
4. A land has been chosen as the Kingdom's country. This can be an unclaimed Interior Realm, or an already-claimed land. The latter would involve a campaign (see below).
5. A Kingdom name has been chosen, and its laws made clear to all followers.

In addition to the above in-character criteria, there is also an OOC criteria that must also be met:

A. Established Monarchy members must have a minimum of 20 posts on their respective accounts.
B. Kingdom colors & icon chosen from the appropriate list provided.
C. Identify and describe the following in the chosen Kingdom realm: gathering place, sleeping place, defensible place, secret place.
D. Submit the 'Kingdom Application' to the appropriate Forum and/or Discord Channel.


Activity

In order to maintain their sovereignty and existence, Kingdoms must be kept active. This means that Monarchs and council should display regular activity and involvement around the site, including but not limited to: kingdom-related meetings or events, fostering relations with another kingdom, excursions, patrolling, seeking out new followers, training, and more.

Monarchs (Leaders & Council) must use the report feature and report at least 2-4 posts every 2 weeks in order to qualify for activity. These posts can be from the same thread, so long as activity is being continually displayed. As a whole, there will also be quarterly activity checks site-wide in order to keep the memberlist tidy and accurate.


Campaigning

To the inspiring or conquesting sort, it is possible to gather a Campaign to your cause and attempt to overthrow a current Kingdom. Campaigns are more complicated than just simply challenging the Ruling party and defeating them one-on-one... campaigns must be well equipped and prepared to face backlash, for while a King or Queen can be defeated, that doesn't mean their loyalists will fall into line easily.

Campaigns should include the following criteria for Kingdom Creation above, but would be better armed with characters of the fighting class, for there is potential battle afoot. When a Campaign is ready to strike, they must first seek Staff approval of their met criteria (this can be kept Private and in PM's) and then post in the Kingdom they are attempting to overthrow as a collective unit. A Kingdom under siege must then respond within 72 hours with what forces they have to defend themselves. Once that time limit has expired, no new individuals may join the cause and the battle begins. All battling rules therefore apply.

Should a Kingdom not be fit to counter the siege, they can choose to forfeit their lands and titles and surrender.